Volume One

Intermediate Topics

How common systems connect and what players will encounter during play.

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Intermediate

Checks, saves, and attacks

An ability check tests effort. A saving throw resists danger. An attack roll tries to hit a target. All three often use a d20 plus bonuses from the sheet.

Intermediate

Combat has a turn structure

Initiative orders turns. On a turn, a character usually moves and takes one main action. Some characters also have bonus actions or reactions based on their features or the situation.

Intermediate

Resources matter

Hit points, spell slots, class features, equipment, and rests affect what a character can do. The game becomes clearer when you see how those resources recover or run out.

Intermediate

Teamwork beats isolated optimization

A strong character still needs the party. Frontline defense, scouting, social skills, support magic, damage, and utility all matter in different scenes.