The table speaks first
Most play starts as conversation. Say what your character is trying to do in ordinary language. The DM will ask for a roll only when the result is uncertain or risky.
Volume One
First concepts, plain-language explanations, and basic expectations for new players.
Most play starts as conversation. Say what your character is trying to do in ordinary language. The DM will ask for a roll only when the result is uncertain or risky.
The Dungeon Master describes the world, plays non-player characters, presents danger, and applies rules. The DM should challenge the party, not try to defeat the players.
It tracks hit points, armor class, abilities, skills, attacks, spells, equipment, and features. You do not need to remember every number if you know where to find it.
The party is the group of player characters. D&D works best when those characters have reasons to cooperate, even if they disagree, joke, argue, or have different goals.